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Call to Adventure Programmed Movement The turn after that

SKU 16296916292
USD15.16 USD58.16

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Description

The turn after that

Each raid brings new quests for the brave to endure

the researcher is more valuable than the adventurers

Nine objects of five unique colors are placed in the middle of the table

Call to Adventure Programmed Movement The turn after thatNumber of Players 1 4 Playtime 30 60 Min Suggested Ages 9+ Designer(s) Chris O'Neal, Johnny O'Neal Publisher Brotherwise Make your destiny! Inspired by character driven fantasy storytelling, Call to Adventure challenges 2 4 players to create the hero with the greatest destiny by acquiring traits, facing challenges, and overcoming adversaries. Call to Adventure features a special "rune rolling" system for resolving challenges, a point based system that

Exchange/Return Notes
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